| 
				
					| Missile Beta 4 |  | Played 92,817 times. |  |  |  | Levelshot: 
  |  | Command map: 
  |  
						| Votings |  
						| Vote for this map: 
 Please sign in, in order to vote for this map.
 |  | 
			Map pictures:(Click on a picture for a larger version)
			
			 | You can edit the information / pictures of this map here .
				
					| Rating | ENABLED for this map. |  | Map Type: | OBJ |  | Map Size: | Medium |  | Map Theme: | Snow |  
				Description:(the readme file)
 
 =====================
 =General information=
 =====================
 Wolfenstein: Enemy Territory
 Custom multiplayer map
 
 Name: C2 Missile B4
 Version: Beta
 Shortname: missile_b4
 Release date: 22.02.2012
 
 Teamsize: 6 vs 6
 Map by: eiM & xeoxis
 
 ============
 =Tools Used=
 ============
 GTK Radiant 1.5RC1 & GTK Radiant 1.4
 Q3Map2 2.5.16
 Q3Map2 GUI
 Notepad
 Adobe Photoshop CS
 Enemy Territory
 
 ========================
 =Mapping resources used=
 ========================
 http://www.splashdamage.com/forums/
 http://simland.planetquake.gamespy.com
 http://en.wikibooks.org/wiki/Q3Map2
 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
 http://nibsworld.com/rtcw/
 http://www.wolfensteinx.com/surface/tutorials.html
 http://tramdesign.planetwolfenstein.gamespy.com/resources.html
 http://bubba.planetquake.gamespy.com/
 http://www.level-designer.de
 
 
 ===========
 =Changelog=
 ===========
 b3 -> b4
 
 - changed right allies attack way in first stage
 - enlarged window at flag
 - fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
 - moved missile a little bit towards the cave
 - pushed last axis spawn forward a bit
 - reworked broken wall stage3 because of mg abuse
 - moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn
 - added a little axis-only room on top of new truck area for a last line of defence
 - added window agon proposed (smaller version)
 
 b2 -> b3
 
 - extra way near ventilation shaft removed
 - side way stage 1 smallered and more compact now
 - stairs to flag smallered
 - power supply objective moved under cp
 - shortened magnetic seal delay
 - axis only door remodeled (auto-opens for axis -> no coverts)
 - big cave in stage 3 remodeled and moved (shorter now)
 - "acid hole" near rocket completely remade without acid
 - updated clips at stage 3 hills
 - bugfixxes bugfixxes bugfixxes
 
 b1 -> b2
 
 - Y-axis shift of allies spawn
 - remodeling of allies-hall-entrance
 - construction added into halls-hole
 - added "new" usual voices
 - shortened & smallered the 2nd stage ways and courtyard
 - removed 3-4 corridors
 - axis teamdoor at rocket controls now opens with button push
 - way from 2nd to 3rd stage shortened
 - remodeled the rocket area, which now is outside and more compact
 - removed the acid-water sound
 - fixed various map & texture bugs
 
 
 a6 -> b1
 - too lazy to list all changes tbh :D
 
 a5 -> a6
 - deleted outside part in 3rd stage (escape truck area)
 - added new side way into 3rd stage from gates (by cave)
 - put the escape truck next to the rocket
 - added forward allies spawn near door controls
 - auto spawnselection now works for allies all stages
 - added some lights
 - fixxed some bugs/leaks
 
 
 a4 -> a5
 - shifted whole parts & smallered them
 - removed autospawn @ Commandpost
 - added corridors in 3rd stage
 - added door at Gate Control Spawn
 - added some ambient/objective sounds
 - movable cranes in 3rd rocket hall
 - door controls now in a seperate room
 - decreased ambient value / highered light values
 - changed snowy-rock texture
 
 a3 -> a4
 - stairs at 2nd gate controls
 - landmines + snowsteps on terrain
 - clips for terrain and door controls
 - fixxed reported leaks
 - fixxed unaligned textures
 - added signs for newbies
 - added missing gate opening near CP
 - moved allies gate controls spawn forward
 - delayed gate opening after button push
 - added some tiny details
 |