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Thud in the Sand B2 released Written by WuTang, 21th Nov 2016
-)A(-WuTang** has released second playable version of his map. All bugs from B1 version should be fixed now, plus many more changes added. See Changelog for full info. Screenshots of changes: Map information CHANGELOG: - Another bunker enterance. - Chevy (green) Truck moved to the new bunker exit on the other side of mountain. - A little performance fix, but it's still quite bad. - Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations. - Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore. - Another floors on buldings, roofs, plus many more brushwork. - Changed spawntimes to balance map a little. - Stones at waterfall are not models anymore, but brushes. - Tunnel terrain is not so flat anymore. - 2nd allied spawn is devided on two positions (under one spawnpoint) - Added objective cameras in limbo menu. - Added pipeline holders so they look more real. - All cables are non-solid now and will not block jumping players in tunnels anymore. - Configstrings - all soundscripts are called just s[number], that's all I could do about it. - Brushes, entities, textures, and scripts cleanup. - Truck barrier has new design. - Added missing sound when The Key is dropped, or delivered to the Safe. - 1024x1024 command map
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WuTang7 years ago
https://www.dropbox.com/s/s0ib7at3rv7t3af/tits_b2_waypoints.zip?dl=0