| No Quarter 1.2.7
1.2.7 No Quarter - MOONWALKER
Better performance - several code loops and math functions are optimized
Fixed an issue of potential crashes if client switched between mods
General optimizations on string comparisons and spawning related entities
Removal of some unused client cvars
Removal of g_maxLevel cvars - 7 cvars saved - disable skills with skill_ vars
Removal of G_SetAASBlockingEntity for real
Log file prints client ip
Location files update
Adrenaline
Fixed g_adrenaline - did not work properly
Adrenaline and chargebar are now in sync
Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
Adrenaline can be used seperately from class-specific weapons
New g_medics bitflags
MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
MEDIC_NOREGENERATION - medics do not regenerate at all
Configstring CS - fix of MAX_GAMESTATE error
g_csMethod introduced - see wiki for more infos!
Removed some useless vars from CS_SERVERINFO
Saved many CS chars depending on config and player count
/rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
Bots
Call bot client connect event before clientuserinfochanged
No bot kicks from lua clientconnect (use bot cmds!)
Fixed wrong GUID in !listplayers output when following a bot
Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
Returned latched player class always in _GetEntityClass
Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
Small bot interface performance improvement
Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
omnibot_flags 16 - bots will target ungibbed players
g_shortcuts
[p] is working for spectators again
[b] added: last teammate who damaged you
[c] added: the damage the last teammate did to you
[x] added: the last (non-bot) client that connected
[m] added: the last teammate who called for a medic
[f] added: the last teammate who called for a fieldops (ammo)
Weapons rework
Several *.weap file fixes and extensions
New bullet code, whizzsounds introduced see cg_whizzSounds
Fixed scoped/binocs view - stays on while watching scoreboard or automap
Fix for selecting the last used weapon after throwing airstrike or using satchel_det
Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
Fixed a satchel shot count bug
g_simpleBullets introduced
team_maxLMGs and team_maxScopes introduced to get more weapon control
More weaponstats: current spree, best spree, (hs/hits) headshot precentage
Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
Lua
Implemenation of some missing ETPro compatible functions
New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
ETWsk script adapted & extended (tu Benny!)
Fixed an issue with explosions
Fixed playdead bug - mounting tank while playing dead
Map/Mappers fixes
Added the mu_X script cmds again
Fix for double triggering of explosives in maps
Players are able to push in spawn again
Prepare to fight announcer is played 4 seconds before start
Killing spree / multikill announcments on top of screen
Restriction code optimized
g_falloff
Improved code for consistent damage falloff over distance
Extended g_falloff for body shots too - see wiki
Scoreboard view shows chat again
New reconnect entry in the menu
HUD
Added class icon instead of a short class name on following players
Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
Stamina bar also displayed for spectated players
Fade in/out over-head names 2x faster - code reworked
Mission/objective announcements can be disabled completely
Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
!give
Added more options to the cmd
!give health zombie fix
!shuffle sort order changed
Option to disable lean added - see g_realism
New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
New headshot modes
g_headshot 2 - one shot kills
g_headshot 3 - one headshot kills, bodyshots do normal damage
New client cvar for weapon handling (choose your favorite weaponbank)
Rework of forcedCvar & sv_cvar modification
Added a server cvar g_ForceCvarFile to let admins set up a single config file
Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
Covert ops can detach the silencer from a pistol, and drop the pistol
Soldier level 4 can drop/pickup weapons correctly
New cvar nq_war
Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
Several new awards added & intermission scrollbar to view all.
New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
lookdown & lookup commands removed (used in anti-recoil scripts)
More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
Message displayed if a player becomes the new leader of a fireteam.
No bots-only fireteam will exist
Executioner icon for teammates removed
Fix for unmuting players if name is changed
Removed the big text "SPECTATOR" - Extended chat area for specs.
Resuscetation sound activated
xp rewards changed: syringe revive = 2 xp - syringe heal when | |