Normandy Breakout Beta 2 |
Played 49,818 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Small |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
README! Normandy Breakout (ET)
- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW MP and SP used
- Remaining textures custom or from Splash Damage
NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)
AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers
CHANGE LOG:
Original - Alphas
- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
- Added signage
- Added posters
- Fixed some terrain pieces not lining up with buildings
- Fixed signs so that you don't run into them
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