| Special Delivery TE Final |  
					| Played 3,503,041 times. |  
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					| Rating | ENABLED for this map. |  
					| Map Type: | OBJ |  
					| Map Size: | Medium |  
					| Map Theme: | Regular |  
					| Attacker: | Allies |  				 
			 
			
				Description: (the readme file) 
				 
				= General information = 
======================= 
Wolfenstein: Enemy Territory 
Custom multiplayer map 
 
Name:                Special Delivery TE 
Version:             Final 
Filename:            sp_delivery_te.pk3 
Release date:        25.05.2008 
 
Original map by:     Apple & GW 
 
Modified by:         jump3r & eiM & Snake 
E-mail:              jump3r@enemyterritory.sk / aim4r@gmx.net 
Homepage:	     http://community.eicher.tv 
 
= Tools used = 
============== 
GTK Radiant 1.5RC1 & GTK Radiant 1.4 
Q3Map2 2.5.16 
UltraEdit-32 
Notepad 
Adobe Photoshop CS 
 
 
= Mapping resources used = 
========================== 
http://www.splashdamage.com/forums/ 
http://simland.planetquake.gamespy.com 
http://en.wikibooks.org/wiki/Q3Map2 
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ 
http://nibsworld.com/rtcw/ 
http://www.wolfensteinx.com/surface/tutorials.html 
http://tramdesign.planetwolfenstein.gamespy.com/resources.html 
http://bubba.planetquake.gamespy.com/ 
http://www.level-designer.de 
 
 
= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) = 
========================================== 
v3a1: 
- completely reworked VIS structure 
- VIS compilation! 
- texture fixes, realigned textures 
- more caulking 
- better clipping 
- brush fixes, fixed leakings 
- fixed some minor z-fighting effects 
- added coronas 
- added a window near the trucks 
- fixed buggy terrain under left and right destroyable wall 
- added tracemap 
- new, better levelshot 
- removed short wait before endround 
 
v3a2: 
- fixed two texture leaks 
- more detail brushes near the gold crates 
- some small changes... 
 
te_a1: 
- fixed all corrupted brushes 
- added lightnings 
- added HINT brushes 
- LIGHT compilation 
- jumpdown near axis spawn/lift 
 
te_a2: 
- widened doors 
- reworked gravetunnel 
- made the alarm only sound once activated 
- moved the truck & gold a bit 
- fixxed the skybox near trucks 
- added downstairs spawn for allies at flag 
- axis autospawn at flag in beginning 
- added bushes/wooden barriers in first stage 
- respawntimes now: axis 30 / allies 20 
- added some more lights 
 
te_a3: 
- fixed speaker announcements 
- fixed autospawns 
- fixed some broken brushes 
- added some more lights 
- changed the hole at the window of door controls 
- fixxed the big stones 
- set the axis spawn back to offices 
- made spawntime 20/20 again 
 
te_a4: 
- fixxed several brushleaks 
- highered the doors 
- made the glasshole smaller 
- edited clip at trains 
- decreased intensity of lights 
- added clips for some lights 
- aligned some more textures 
- spawntime 20/30 again =) 
- added tunnel at first allies spawn (anti spawncamp) 
 
te_a5: 
- door controls button is now a constructible 
- door controls room was made a bit bigger 
- gold is now only takeable when the doors are opened 
- fixxed some lightningbugs 
- added etpro location informations (thx to antman) 
 
te_a6: 
- general fixxes 
- 2nd part made bigger 
- added light effect at window 
 
te_b1: 
- deleted light effect at window 
- made golddoors stay open after first opening 
- allies secure forward bunker after button construction 
 
te_b2: 
- deleted some railings behind tunnel 
- tunnelfloor is not mine-able anymore 
- fixxed spawnbug 
- fixxed button-pushbug 
- added clips for 2nd truck (got deleted somehow^^) 
- fixxed the goldreturned soundbug 
 
te: 
- fixxed a textureleak 
- fixxed the doubledynamited & bugged east/west wall			 
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