| 
				
					| Capuzzo Airport Beta 1 |  | Played 154,210 times. |  | Download link(s): 
  Trackbase Filebase 
 |  | Levelshot: 
  |  | Command map: 
  |  
						| Votings |  
						| Vote for this map: 
 Please sign in, in order to vote for this map.
 |  | 
			Map pictures:(Click on a picture for a larger version)
			
			 | You can edit the information / pictures of this map here .
				
					| Rating | ENABLED for this map. |  | Map Type: | OBJ |  | Map Size: | Large |  | Map Theme: | Desert |  | Attacker: | Allies |  
				Description:(the readme file)
 
 //===================================================================================================>>>
 // Mapname : Capuzzo Airport
 // BSPname : capuzzo_b1
 // Released: CLOSED TEST VERSION, NOT RELEASED!
 // Version : First beta (4th version of the map)
 //
 // Map made by: {SSF}Sage and Pegazus from SM-Mapping
 //
 // Contact Sage	  	: ssf @ netti.fi 	 //{SSF}Sage @ splashdamage.com/forums (prefered)
 // Contact Pegazus	: Fruity12 @ hot.ee 	// Pegazus   @ splashdamage.com/forums (prefered)
 // SM-Mapping site:  http://www.hot.ee/smmapping/
 //===================================================================================================>>>
 
 
 
 Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
 
 
 
 Story:
 
 January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered
 a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to
 break into the airport, steal the blueprints and escape with a Supermarine Seafire.
 
 Objectives:
 
 
 Allies:
 1] Escort the Tank past the Tank Tarrier #1
 2] Escort the Tank past the Tank Tarrier #2
 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
 4] Destroy the Command House wall, the Fw-190 and the Bf-109 with the tank
 5] Send a message (takes 15 seconds) for the pilot to land in
 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
 
 Axis:
 1] Prevent the Tank from passing the Tank Tarrier #1
 2] Prevent the Tank from passing the Tank Tarrier #2
 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
 5] Prevent the Allies from sending a signal for their pilot
 6] Prevent the Allies from stealing the blueprints and escaping with them
 
 
 Recommendations:
 
 Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly.
 The tank moves a bit faster than normally, so there is no reason to use higher values anyway.
 
 For german servers:
 
 According to research we and many others did, the signs on the planes can be shown on german servers.
 
 Disclaimer:
 
 This is the first beta version and first public release. The content of the map may be changed
 after this version. We can not be held	responsible for anything.
 
 Credits:
 
 Bradburger			 	Base for the seafire sounds
 
 JillianCallahan		 		Base for the seafire stopping sounds
 
 Jesters-Ink & Buglord		 	Base for the Fw-190 texture
 
 Jester, Robo, Kristorf and FBS  	Base for the Seafire texture
 
 Emel 					Base for the Bf-109 texture
 
 
 Thanks for testing:
 
 //Big thanks to testing
 //We owe you guys!
 
 Members from |>B<| and [SLUT] clans!
 Every player and mapper that has been helping us testing and improving the map		(more details later)
 
 Special thanks to:
 
 
 o-0._.0-o   from	|>B<|  clan		http://bunker.aaxxss.com/
 
 Avoc        from	eft//  clan		http://www.eft-clan.com/
 
 Shagileo    from	[Slut] clan		http://slutforum.forumcircle.com/
 
 
 =====================================================
 Installation:
 
 Put the pk3 file into your Etmain folder.
 
 
 Uninstallation:
 
 Delete the pk3 file from your Etmain folder.
 =====================================================
 
 
 Changelog:
 
 
 In the 3 versions of the FP:
 
 -Spawning positions are heavily changed and new ones added
 -New spawntimes and roundlimit
 -2 new houses added
 -First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened
 -A lot of other minor changes to balance, fix bugs and glitches etc.
 
 Beta 1
 
 -Quite a lot different changes. Can be hard to spot.
 -For example some parts are scaled,
 -bugs fixed
 -some new details
 -smaller gameplay changes
 -vo's added
 
 
 
 
 |