Capuzzo Airport Beta 1 |
Played 153,887 times. |
Download link(s): Trackbase Filebase
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Levelshot:
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Desert |
Attacker: | Allies |
Description: (the readme file)
//===================================================================================================>>>
// Mapname : Capuzzo Airport
// BSPname : capuzzo_b1
// Released: CLOSED TEST VERSION, NOT RELEASED!
// Version : First beta (4th version of the map)
//
// Map made by: {SSF}Sage and Pegazus from SM-Mapping
//
// Contact Sage : ssf @ netti.fi //{SSF}Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus : Fruity12 @ hot.ee // Pegazus @ splashdamage.com/forums (prefered)
// SM-Mapping site: http://www.hot.ee/smmapping/
//===================================================================================================>>>
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered
a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to
break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Objectives:
Allies:
1] Escort the Tank past the Tank Tarrier #1
2] Escort the Tank past the Tank Tarrier #2
3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
4] Destroy the Command House wall, the Fw-190 and the Bf-109 with the tank
5] Send a message (takes 15 seconds) for the pilot to land in
6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
Axis:
1] Prevent the Tank from passing the Tank Tarrier #1
2] Prevent the Tank from passing the Tank Tarrier #2
3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
5] Prevent the Allies from sending a signal for their pilot
6] Prevent the Allies from stealing the blueprints and escaping with them
Recommendations:
Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly.
The tank moves a bit faster than normally, so there is no reason to use higher values anyway.
For german servers:
According to research we and many others did, the signs on the planes can be shown on german servers.
Disclaimer:
This is the first beta version and first public release. The content of the map may be changed
after this version. We can not be held responsible for anything.
Credits:
Bradburger Base for the seafire sounds
JillianCallahan Base for the seafire stopping sounds
Jesters-Ink & Buglord Base for the Fw-190 texture
Jester, Robo, Kristorf and FBS Base for the Seafire texture
Emel Base for the Bf-109 texture
Thanks for testing:
//Big thanks to testing
//We owe you guys!
Members from |>B<| and [SLUT] clans!
Every player and mapper that has been helping us testing and improving the map (more details later)
Special thanks to:
o-0._.0-o from |>B<| clan http://bunker.aaxxss.com/
Avoc from eft// clan http://www.eft-clan.com/
Shagileo from [Slut] clan http://slutforum.forumcircle.com/
=====================================================
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
=====================================================
Changelog:
In the 3 versions of the FP:
-Spawning positions are heavily changed and new ones added
-New spawntimes and roundlimit
-2 new houses added
-First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened
-A lot of other minor changes to balance, fix bugs and glitches etc.
Beta 1
-Quite a lot different changes. Can be hard to spot.
-For example some parts are scaled,
-bugs fixed
-some new details
-smaller gameplay changes
-vo's added
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