Codename Lachs Beta 2 |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Not Set |
Description: (the readme file)
Codename_Lachs map created by : =BO= GanjaMan. 20-feb-2010
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********* In BETA test 2 *************
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The Allies have to recover the jet fighter design plans from the axis workshop.
Axis forces are ready to counter attack the Allies to stop them getting the design plans.
Thanks to =BO= Stealth' for the scripting assistance.
2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
I have used several prefab brushes in this map.
Thanks to :
Zenith-ply for the outstanding ME-262 and the BMW r75 models.
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from 66 skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : johnny_b27@hotmail.com.
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.
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********* In BETA test 2 ************
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