Caha Tavern Beta 2 |
Played 33,231 times. |
Download link(s): Trackbase Filebase
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Levelshot:
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
File info:
title : CAHA: tavern
filename : caha_tavern_b2
game : wolfenstein: enemy territory
version : beta 2
date : 18.June.2006
author : Roger "redRum" Creus
url : http://www,cyanureill.net
email : roger.creus@gmail.com
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
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How to play:
.Unzip caha_tavern_b2.zip into your etmain folder.
.launch the game.
.Find a server running caha_tavern_b2 or.
.start a server through the Host menu.
.Enjoy.
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Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set
two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac.
They get ready for battle and rush into the building.
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Objectives:
Axis: .Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies: .Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.
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Misc:
editor : GtkRadiant 1.4.0
compiler : q3map2 2.5.16
specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
-shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
compile stats : bsp: 112 secs.
vis: 17 secs.
light: 4400 secs.
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Main changes from B1:
.Added a fireteam locations file for etpro.
.The cellar wall is now destructable by any explosives, grenades included.
.Fixed Generator B.
.Fixed map objective descriptions.
.Remade the top floor walls roofs to reduce the poly count.
.Remade the lobby ceiling model which has about 1200 less polys now.
.Fixed brushwork leaks.
.Improved vis blocking in certain parts.
.Few more non significant changes and fixes.
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Known Issues:
.One layer command map.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
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Credits:
Textures:
.terrain_example set by Sock. original file here:
http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified.
original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
FireTeam Locations File:
.TOG|Neddie
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Neddie, Codename Ty, Wulf, 56ker.
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Greetings:
.Radiant and Ydnar.. for these magic tools.
.Sock.. for the great articles and resources.
.Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
.Wulf, Neddie and Codename Ty.. for the support and ideas.
.the TOG clan.. for the server and time spent on testing.
.-7- and the New Wanderers Order.. for the server and time spent on testing.
.the ppl at SD forums.. for giving me all the info I needed.
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Permissions:
You may not include or distribute this map in any sort of commercial product without permission from the author.
You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
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