UJE 01 VIP Beta 1 |
Played 44,139 times. |
Download link(s): Trackbase Filebase
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Levelshot:
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
Map: UJE_01
Maker: C
Mission-type: Axis objective, free & escort the V.I.P
Release notes: This is the first public release..
Beta 1
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Voices:
* Announcer: {TTS}stevecrow74
* V.I.P.: it is my own voice
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Models:
* zenith-ply made the Arado196 float-plane.
It is a great model, i did not use every damaged model that comes along with the plane though,
but i included them in this pk3 (so it is complete)..
* Quake3 DrEvil player-model..made by John "Ronin{Triad}" Fisher & Gary "Two Beans{TRIAD}" Jordan
I had to glue all bodyparts with mapscript..
* Parachute model from Degeneration
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Resources used:
* Chruker's script-reference, and his "tag-the-dummy" tool.
I used it for the VIP, the truck and the parachute.
* The Q3Map2 shader-manual.
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Compile:
* I used these commandline-arguments to compile this map:
[q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -fast -samples 3 -filter -bounce 10 -bouncegrid -external -lightmapsize 256 "[MapFile]"
* 11323 total world brushes
7992 detail brushes
156 patches //?? i think these are my decal shaders, i only used a few patches..
977 entities
2802 visclusters
6804 visportals
2802 portalclusters
6804 numportals
13608 active portals
1744 hint portals
6 average number of passages per leaf (hmm, at previous compile this was still 5)
66 MB required passage memory
242 Average clusters visible
678253 Total visible clusters
11164 numfaces
1 fogs
16384.0 farplane distance // this doesn't do anything..
* I used a lot of bounce at the compile..
It takes a while, but it looks much better..especially the dark spots, like the tunnels..
But there are still some pitch-black spots in my map, because i like the contrast..
* I also used some fog, for some atmosphere.. (allthough it cuts framerate down by almost a quarter)
* A normal final compile takes 21 minutes on my 2 year old P4..
A Bounce-10 lighting compile takes 1 hour..
A compile with also -bouncegrid takes as much as 3h20m..
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Special Thanks:
* {TTS}stevecrow74 for recording the voice-announcements.. and so promptly!.. Much appreciated. Thank You..
* [UJE]Ben_Dover for recording the initial voices.. Thanks mate!
* [UJE]Niek for his support on the server, and arranging the voice-announcers.. Kei Bedankt man!
* [UJE]Clan and friends for testing, finding bugs, and checking the gameplay of the map.. Thanks everybody
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See the [UJE]Clan website for more information: http://www.ujeclan.com
There are also plenty of UJE-maps to download..
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