Navarone Final |
Played 92,077 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
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Basic Information
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Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Navarone
Filename : navarone.pk3
Release date : 2004-01-27
Decription : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros.
The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros
is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall
with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the
fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
Program : SD Radiant 1.3.8
Build time : 9 days + 4-6 hours bugfixing and adding new stuff.
Compile time : 35 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map navarone.
New Textures : Nope
New Sounds : Nope
New Models : Nope
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Info!
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#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
1. Added VO sounds to most objectives.
2. Changed the movement scriping on the elevator so it can be moved in between the stops.
3. The elevator is now moving at half the speed as before.
4. Added a bell sound when firering at the clock in the clocktower.
5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
6. Added a fun thing to the backway......play to see!
7. Made the Barbed wires on the bridge not built from start.
8. The forward spawn will now become Allies if the hold it for 2 minutes.
9. Removed the elevator buttons from the lowest level (Ammo room).
10. Removed the windy sound, so thereĀ“s only the water sounding now.
11. Added a few clip brushes where u could get stuck.
#. Version BETA 2 info:
1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
8. All reported bugs are fixed.
#. Version BETA 1 info:
This is probably the fastest map i have ever built, from idea to BETA in 9 days.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to lindgrenrikard@hotmail.com or in my forum at http://www.drakir.tk!
#. Objectives
: Get/Defend the Forward Spawnflag.
: Build/Destroy the Commandpost.
: Dynamite/Defend the Big Guns.
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Special thanks and Credits to:
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None yet!
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