Map pictures: (Click on a picture for a larger version)
You can edit the information / pictures of this map here.
ENABLED for this map.
Description: (the readme file)
*********************Supply Depot 3*********************
!!Best & intended appearance viewed when played at the brightness level suggested!!
!!on the brightness calibration screen.!! I focused on this point to ease the pain on my
ears from those who complain about night maps and not enough brightness.Argh-they're never happy.hehe
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: email@example.com
Supplydepot3 map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]
Thanks to Ginc for letting me make this version.
Thanks to Mortis for a couple of things; the attention to fixing the old scripting bug & for allowing me to
contact Ginc for permission to re-make this map with alterations and the script fixes.
The guys @ ET.com/forums that discussed this map's problematic things with me (otherwise I would have never moved the crane controls + other things)
all else involved in the game's creation
& Anyone else I may have forgotten.
Visit some good links:
www.splashdamage.com and come into the mapping forums
www.enemy-territory.com and come into the mapping forums