Register now to get your own friend list, and track your friends!
Map details for map: Citadel - Objective Edition Final(citadel_obj)
Citadel - Objective Edition Final
Played 24,588 times.
63% in 2 votes
Vote for this map:
Please sign in, in order to vote for this map.
Map pictures: (Click on a picture for a larger version)
You can edit the information / pictures of this map here.
ENABLED for this map.
Description: (the readme file)
Map by Marko, JimBob, Lowlife & Bob le Roux
Command map by Bob le Roux
Ideas, feedback, bug reporting and objective layout by BT|Svarvsven
A tournament edition of this map will soon be available. It comprizes all the citadel
objective edition features in adddition to changes requested by BT Clan players,
such as moving the command post, no forward spawn for allies, spawn times of 30 seconds
and a few litle tweaks. This version was named Svarvadel, in reference to Svarvsven
who requested it.
About the Map:
The Citadel - Objective Edition map is a remake of the citadel map). Citadel
was based on the RTCW CP game type, where the winner team was the first to
capture the 5 flags on a map. Unfortuntately, the map layout wasn't really
appropriate to this and the 5 flags were sometimes all switched together simultaneously
by 1 team, leading to victory but also total confusion. This game type would have been
far more appropriate on a linear map in the style of the RTCW mp_destruction map.
In this version of the map, the overall structure hasn't changed. On the other hand,
all flags have been removed and there's now objectives. Allies and axis still spawn
in the same places but there now is a forward spawn that allies gain after completing
one of the objectives. In a first part of the map, they have to rob an ammo crate from
a building and take it to the gun. They can then activate the lever below the gun to
fire it & break the citadel ammo building. Once the gun is fired, a big gun shot will
be heard and the citadel ammo building wall will be ripped open, giving direct access
to the ammo crates, which is the final objective.
A great thanks to the Shit-Storm (www.shit-storm.com) clan for all their help on the
testing of this map. We'd also like to thank S.S Heirpie for setting it all up for us
and getting all the players on the server.