Troop Train Final |
Played 62,111 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
File type Map for "Wolfenstein - Enemy Territory"
Title Troop Train
File name trooptrain_120.pk3
Map name trooptrain
Version 1.2.0 (Created May 2008)
Author 2Bit (www.tibetclan.com)
Other 2Bit maps www.pythononline.co.uk/et
Nbr of players Recommended 2-8 per team, probably mayhem beyond that.
Installation Put the pk3 file into the etmain folder.
Scenario Axis are transporting armour reinforcements to the front line. Allies must
destroy the 2 tanks on the trains before they arrive at their destination.
All the action takes place on two moving trains adjacent on parallel tracks.
First objective is to blow up the crates that block the Allies path up the train.
This gives them access to the midtrain flag forward spawn, and sets them up for
the final push to the front of the train where the Tiger tanks are being transported.
Players can move through the carriages, or along the top or sides, and can jump from
one train to the other.
Passing overhead gantries and bridges help to prevent sniper domination, and quick
respawn times mean players are never missing from the action for long. The straightforward
layout also means it's quick to learn and no-one gets lost.
With a 10 minute map time limit, I believe it is best played in stopwatch mode.
Gamemodes Objective, Stopwatch (recommended)
Thanks to Splash Damage and Activision for everything.
Models and textures:
Detoeni, Midnight Oil, Aikon, LeMog, DaveGH, BerneyBoy, Uchronic,
Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
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