Berlin 1.2.0 |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
Identity : Map for "Wolfenstein - Enemy Territory"
Title : Berlin
File name : berlin_110.pk3
Map name : berlin
Version : 1.1.0 (Created Mar 2009)
Author : 2Bit
Description :
Installation: Put the pk3 file into the etmain folder.
Num players : The more the merrier.
Objectives :
A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
Gamemodes : Objective, Stopwatch.
Thanks to:
Splash Damage and Activision for the best (free!!) game ever released.
Mad1man & friend for the custom voice samples.
Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without my knowing the original source, but thanks anyway.
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