| Bremen Final |  
					| Played 1,484,700 times. |  
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					| Rating | ENABLED for this map. |  
					| Map Type: | OBJ |  
					| Map Size: | Medium |  
					| Map Theme: | Regular |  
					| Attacker: | Allies |  				 
			 
			
				Description: (the readme file) 
				 
				======================================================= 
Bremen (Final) 
======================================================= 
 
Author		: DerSaidin 
Real name 	: Andrew Browne 
Location	: Australia 
E-mail		: dersaidin@gmail.com 
Game		: Wolfenstein: Enemy Territory 
Reworked by	: Sid & Etch 
 
======================================================= 
Description: 
======================================================= 
 
Allied spies undercovered details of an Axis plan 
to transport a fortune in gold to a more secure location. 
The Allies have planned an attack to intercept the gold 
during its stopover in Bremen. 
 
Axis objectives: 
	- Stop the Allies from stealing the gold. 
	- Stop the Allies from destroying the Main Entrance. 
	- Hold the forward spawn. 
	- Stop the Allies from constructing a command post, or destroy it if it has been made. 
	- Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door. 
	- Stop the allies from powering up the generator. Defend the keycard. 
	- Don't let the Allies steal the truck. 
	- Build the truckbarriers to hinder the Allied escape. 
 
Allied objectives: 
	- Steal the truck with its load of gold. 
	- Blow open the Main Entrance to push through the city. 
	- Take control of the forward spawn. 
	- Construct the command post to activate a forward spawn. 
	- Satchel the side door to gain additional access. 
	- Use the keycard to power up the generator. 
	- Repair and steal the truck. 
	- Don't let the Axis hold up the truck with a truck barrier. 
 
Spawntimes: 
	Axis	30 
	Allies	20 
 
======================================================= 
Changelog: 
======================================================= 
 
Bremen (Final): 
+ added fixes (mapscript & lights) 
+ reworked command map 
+ retextured, looks now like a bombed german city 
+ included a fiting skybox 
+ usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc) 
+ usage of new/changed/fixed textures (windows, wall, gate, floor, truck) 
+ Bremen is now shown on the right place in the campaign map 
- removed advertisings from the map 
- removed all unneeded textures and shaders from the pk3 
= based on beta 2, all custom-made stuff will still work 
 
Bremen (Beta 2): 
+ generator icon 
+ lights 
= door goes through roof 
= alpha cart wheel 
= doors chalked on bottom 
+ passage through to generator 
+ more damage to buildings 
+ teamdoor at truck 
+ shell corner of building above door1 
+ window behind desk 
= close/modify alley 
= half height tree blocking door-door LOS 
= break up CP courtyard with trees/bushes 
= floating windows on building next to allied 1st spawn 
 
Bremen (Beta 1): 
+ added allied autospawn change to flag when truck is back in first half 
= changed building route near allied first spawn 
- removed spare room near office 
+ added gardens near axis second spawn 
+ added real terrain in cp area  
+ added more props in streets ("prefabed" from grush) 
= rescaled windows/doors/railings 
+ fixed clipramps added for various doors 
+ fixed railings near CP odd clipping 
+ fixed side door 
+ added crater(s) to terrain for coolness 
= changed truck, now indestructible (after initial repair) 
 
Bremen (Alpha 1): 
- made 
 
======================================================= 
Programs used: 
======================================================= 
- Enemy Territory and ETPro 
- GtkRadient 1.5.0 
- Adobe Photoshop CS 
- Crimson Editor 3.60 
- Wood Workshop 1.00.0512 
- Winzip 
 
======================================================= 
Special thanks to: 
======================================================= 
 
swinyboi	(DE) 
Neillie		(UK) 
SPU9		(DE) 
iTG`stewie	(NL) 
chosen		(DE) 
[NW]reyalP	(US) 
inFlux`imP	(BE) 
dignitasFrop	(XX) 
perfo		(XX) 
Shaderman	(DE) 
gtv`arni	(DE) 
fnTc^h3ll	(NL) 
 
Neddeh from [ToG] - http://ned.theoldergamers.com/ 
For use of his server. 
 
sequentiaL gaming - http://www.sql-gaming.com 
For use of their server 
 
My clan, Adversus  
http://www.adversus.com.au/ 
#adversus on irc.ausirc.net or quakenet 
 
iceman34	(AU) 
angelus		(AU) 
riCo		(AU) (actually, skip rico) 
HANZ		(AU) 
goober		(AU) 
mahadeva	(AU) 
noname-		(AU) 
tursimo		(AU) 
KAD		(AU) lol! 
Hectorz		(AU) - but not Moley (AU) 
Vamped		(AU) 
haste		(AU) 
slant		(AU)			 
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