Falkenstein Beta 2 |
Played 115 times. |
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Not Set |
Description: (the readme file)
map:falkenstein
version:second beta
date: 27.09.2010
email:schwapschwip@web.de
by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
update beta 3:
noteworthy fixes/changes/additions:
-another way added to the catchable flag in the first part of the map
-more obstacles added or modified in the outside part
-the base inside the mountai totally remapped (except the cave part)
-objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
-allies spawn exit at the cp was changed
update beta 2:
noteworthy fixes/changes/additions:
-cp allied spawns (only one spawn was working before) fixed
-trucks got new clip
-command map icon and toi for the place of delivery added
-another exit for the station spawn room added
-office room next to the axis spawn in the base stretched
-minable cave ground
-cp for axis
-doors altered
-signs inside the basse for orientation
todo:
-gameplay enhancement
-rewrite arena and objdata
-resize doors, they're unrealisticly big
-change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
-...
credits:
at first, all thanks to splash damage and id for this great game
prefabs:
-some brushwork from stock maps by splash damage
-trains by ifurita
-Cantina Set by chris
-Wallshelf ny puRp0se II
textures:
-banner from frostbite by moonkey
have fun! :)
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