Haemar Alpha 11 |
Played 12,801 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Desert |
Attacker: | Allies |
Description: (the readme file)
About Haemar :
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Author : Neel 'Dyal' Largeron
Date of Release : 05/02/2010 (Haemar_b1)
Time of work : 7-8 months
Number of Brushes : 8089
Number of Entities : 1981
Number of lights : 313
Spread the word there is a new version!
And if you have any interesting comment to make, please don't hesitate to send it to me!
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How to contact me? :
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Homepage : http://dyalhenauss.forumactif.net/haemar-f6 => Notice that you do NOT need to register to post a message
E-Mail : Dyalhenauss@hotmail.fr
IRC : #et.mapping
#wolfarea
#clanbase.et
#esl.et
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Map Informations :
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Timelimit : 12min * Special Note to SERVER ADMINS *
Attacking Team : Allies
Allied Spawntime : 20s
Axis Spawntime : 30s
Description : The Axis Forces have in Haemar important informations about a new
¯¯¯¯¯¯¯¯¯¯¯ surnatural power that might stop and annihilate Allied's attacks.
The Allied Forces have the Mission to steal this Secret Documents and flee
to the East where a Transmitter is waiting for them
Objectives :
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1) Defend/Destroy the City Gate (main)
2) Defend/Build the Assault Ramp (side)
3) Defend/Take the Old City
4) Defend/Repair the Escape Truck
5) Defend/Destroy the Doors Controls
6) Build /Destroy the Command Post
7) Defend/Steal the Documents
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* SERVER ADMINS *
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I advise you to increase the timelimit to 14-17min on 12+ players publics servers
and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
I left the needed code change in the .script with "PSA" on the 2 lines.
Then you just need to put the modified file in another /map folder.
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/! DO NOT CHANGE THE .SCRIPT IN THE HAEMAR_B1.PK3 FILE /!
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Map Change History :
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A11 => B1 :
* Added another non-minable zone (Main entrance / Flag building)
* Added a "roof clip" but kept possible the fact of flying above buildings
* Added red transparent brushes where you have to put the stolen documents
* Added the "detail work" (plants, chairs, etc.) for less empty streets and rooms //(not finished yet)
* Added even more clips for a better gameplay (eg. you can't be blocked in the corner of a door)
* Made optimizations on the file size
* Made VIS & Brushes optimizations
* Reworked many textures angles and positions (mainly wood ones)
* Reworked a bit the docs room (Side entrance & height of the stairs)
* Reworked the light shaders
* Finished all buildings (or almost) (especially near axis spawn & final objective)
* Fixed all the bugs I was aware of, please tell me if you still find some
* ...
Notes :
1) The fact of unallowing the fact of flying above buildings
only giving an extremely little performance boost.
2) If everything goes right, the next version (B2) should be mainly
going to add VIS & Brushes optimizations plus some graphic details.
A10 => A11 :
* Added CP / truck / machines sounds
* Added no-mine textures to some objectives grounds
* Moved a bit the first axis spawns
* Modified the CP position and added medic and ammo pack when allies constructed it
* Changed the charge needed to build the first side ramp from 1.5x to 1.25x
* Fixed a few bugs
* ...
A9 => A10 :
* Added an Axis spawn
* Added all the obj & spawn cameras, as much as the description of the objectives in the limbo menu
* Entire modification of the allied grotto
* Made VIS & Brushes optimizations
* ...
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I want to thanks :
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People :
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*** Myself! *** <3 <3 <3 <3 <3 <3 <3
*** dFx *** Huge thanks! (Même s'il est moche, ^^)
*** eiM *** Same! (Mapper of sp_delivery, missile, coast and a few others!)
*** `Chris *** From et.mapping irc channel
*** Qualmi *** From SplashDamage forums
*** Franky *** From the LBC team
*** Shewie *** And his seal of approval, =)
*** Phaloid *** The famous videomaker!
*** Pedobear *** I can only admire someone who so much love children! (Oops, I think that's a fake)
*** Wezelkrozum *** From SplashDamage forums
*** CB|Killerboy *** THE one! :)
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Clans :
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* My Own Team * ### A big kiss to Neroxx & co ###
* The Team Yep * ### ;) Eva ###
* The Team CPC * ### Especially Ouabi the Caspoultorpe ###
* The Team Lat * ### For having tested the map with so much fun, :) ###
* The Team FTF * ### Je pense tous les soirs à toi ma Moricette, =D ###
* The Team TAG * ### For their showmatch vs Team Hungary ###
* The Team Noname * ### Skeit & co for their showmatch ###
* The Team Hungary * ### For their showmatch vs TAG ###
* The Team Enigmatic * ### And That Cube Thing, :D ###
And everyone that I forgot who helped me improving my map.
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Copyright © | Neel 'Dyal' Largeron
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
You MAY NOT modify anything in this PK3 without my permission that you can get on my website.
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