El Kef SW Final |
Played 16,511 times. |
Download link(s): Trackbase Filebase
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Levelshot:
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
Installation:
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extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:Program FilesWolfenstein - Enemy
Territoryetmain)
Run the game, and play.
SW El Kef - the making of:
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Map & Script : Marko (http://www.gamedesign-online.com/)
Command map : Burniole
Main Testing : Burniole, Kennie, Coniole, Gone, Blanchet, Flak, Jonon, Lefty
Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima
Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite
Map Description:
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El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Axis defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.
Map Contents:
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- 1 neutral command post
- 3 different spawns for allies, 2 for axis
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 2 health & ammo racks
Changes since previous version:
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- spawn times changed from 20/25 to 15/25
- new ammo rack for allies in the first section of the map
- new side path to the objective courtyard. This should help split the defense
- added crates around command post area to provide more shelter
- woodden shelters around spawns to avoid artillery spamming
- fixed texture bugs, texture alignments, and struture bugs
- fixed the forward spawn flag issue
- changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now)
- removed the roof access abive the main gate courtyard to reduce defense camping
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