Pirates Beta 2 |
Played 27,241 times. |
Download link(s): Trackbase Filebase
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Desert |
Attacker: | Allies |
Description: (the readme file)
Please note: This is the Second Beta release and may contain bugs.
This First Beta version was created for the TLR mapping contest.
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title: Pirates Beta2
file: pirates_b2.pk3
version: Beta 2
release date: May 20th 2011
author: FireFly
email address: fireflyq3map2@gmail.com
website: http://www.wolfplayer.nl
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Background Story:
The caribbean, June 1943
The Axis are guarding two gold crates inside an old pirate ship.
The Allies must gain access to the seaport, Steal both crates from the pirate ship
and secure them at the escape truck.
Axis Objectives:
The Old City: Defend our Spawn at the Old City.
The Main Entrance: Defend the Main entrance from being breached.
The Side Entrance: Defend the Side entrance from being breached.
The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
The Command Post: Prevent the Allies from establishing a Command Post.
The Command Post: Establish a Command Post.
Allied Objectives:
The Old City: Capture the Old City.
The Main Entrance: Destroy the Main entrance.
The Side Entrance: Destroy the Side entrance.
The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
The Command Post: Establish a Command Post.
The Command Post: Prevent the Axis from establishing a Command Post.
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Construction
base: from scratch
editor: GTK Radiant 1.3.14
other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
build time: about 10 weeks.
compile settings:
BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
VIS: -vis -saveprt
LIGHT: -light -v -fast -samples 6 -bounce 1 -patchshadows -shade -dirty -dirtscale 2 -dirtdepth 64 -gamma 1.8 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512
Final compile time: 35 mins.
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*CREDITS*
- Modified lamp model created by Detoeni.
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Distribution / Permissions
This is the First Beta of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You may not use any items from this map as prefabs, textures and/ or models.
This file may not be commercially exploited in any way.
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Changelog:
Pirates_b2 Changes
- Accuracy of mg42 was 100%, changed it to 85%
- added 2 more ladders for players exiting the water near the pirate ship
- Main Entrance to the fort is now wider
- Removed one of the fort towers
- Allies will now spawn infront of the fort entrance behind a small hill
- Created a side entrance for Allies to get into the fort
- All roofs are now clipped- except for the church-
- The overal Size of the fort area ( first stage) has been reduced. So less distance to travel for Allies.
- The house containing the flag is now bigger, so are the doors of this house.
- after destroying the main entrance or side entrance allies can nolonger spawn at the beach
- axis teamdoors are removed after the entrances are destroyed
- moved the command post to where the escape truck was.
- moved the escape truck to a new area near the -old- command post
- Allies now have a second spawn when they construct the command post ( similar like radar)
- ammo & health crates removed
- removed some crates near the pirate ship
- moved the pirateship 512 units away from axis spawn.
- Spawntimes are now 20 secs for Allies, 25 secs for Axis.
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