2Hide CAL r1 |
Played 47,686 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
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Basic Information
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Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : 2Hide_cal_r1
Filename : 2hide_cal_r1.pk3
Release date : 2004-01-21
Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
Program : SD Radiant 1.3.8
Build time : Started work 2003-09-29
Compile time : 25mins BSP, 25mins VIS and 5 hours LIGHT
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the 2hide_cal_r1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map 2hide_cal_r.
New Textures : 1
New Sounds : Nope
New Models : Nope
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Info!
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#. Version _r1 info:
Another bug fixed! Hopefully this will be the last update....really sorry for any inconvinience.
#. Version _r info:
The map had a bug in it from start that appeard on some servers. That when the game ended it came into a loop.
I have removed the thing i belive caused it, and the map are now no different than any other map out there. had to remove the gun shooting at the game end if Axis won.
#. This is a League version made specially for CAL, the Cyberathlete Amateur League: http://www.caleague.com.
#. Made several changes to make the map faster:
1. Removed the forward spawn flag. Allies still spawn at the trucks. Axis now starts in town.
2. Removed the locked team door.
3. Removed the blastable wall.
4. Removed the Blastable side gate.
5. Removed the wall that blocks the left side valley into the farmhouse.
6. Made a new tunnel and a new house to make it easier to use the left side valley.
7. Moved the High Guardhouse and made it Allies constructable instead.
8. Added a ladder from the trucks back upto the farmhouse upper level.
9. Moved the Ammo/Health from the Castle to where the forward spawn used to be.
10. Changed respawn times, Axis now 30 seconds, Allies 15.
11. Changed timelimit to 20 minutes instead of earlier 30.
#. Objectives
: Get/Defend the Dynamite Detonator.
: Build/Destroy the Commandpost.
: Get/Defend the Keycodes Documents.
: Dynamite/Defend the Big Gun.
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Special thanks and Credits to:
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Tnx to all who tested it and gave feedback on bugs and other issues, some testers name below in now perticular order:
- SenF clan, specially Pete Wright.
- Loffy, fellow Swede mapper.
- S.S.HeirPie
- =CFC= Kam
- PH@T!E aKa Chris
- Doddsy
- toasterking
- Mev2436
- J D
- Zeus a.k.a. Alex
- RudeBoy
- Blusher
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