Stukton Final |
Played 8,343 times. |
Download link(s): Trackbase Filebase
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
"Stukton" README
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Conversion From Tardis
Made Playable for Wolfenstein - Enemy Territory (Axis Objective Map)
Briefing: The Axis Air Drop in to Stukton a small english village/town and try to steal allied secret documents.
Date: 6th January 2012
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Axis:
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1. Primary: Steal the Secret Documents
2. Secondary: Conquer the Forward Spawn
3. Secondary: Destroy the Safe Door
4. Secondary: Destroy the Broken Wall for Alternative Route
Allies:
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1. Primary: Prevent the Secret Documents
2. Secondary: Conquer the Forward Spawn
3. Secondary: Construct the Safe Door
4. Secondary: Construct a Wall to Stop Alternative Route for Axis
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*CREDITS*
- Sky Box - VANILLA SKY - BY AVOC @ eft-clan.com
- rayban_candle - raybanb@gmail.com
- All Modles - Thanks Respected Owners
- Help - Splashdamage Forum: Editing Wolf: ET
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Distribution / Permissions
This map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given to respected owners
This file may not be commercially exploited in any way.
Thanks Tardis
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Textures/shaders
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tardis
tadis.shader
Other shaders edited for Wolfenstein - Enemy Territory
©2012 Dainel Jones. All rights Reserved.
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Original Author:
Melv "Stukatto" Miller
Date:
16th February 2002
Map Name:
"Stukton"
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Description:
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Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build.
The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF.
Theres new sounds,textures,shaders and contributed models and textures.
Bugs:
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None.
A few sparklies around some curves, they don't hinder gameplay or anything,they're just a visual flaw.
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Credits/Thanks:
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Melv "Stukatto" Miller ,
Raven for EF,
ID for engine,
Mr Chapel
Agent007
KevinUK
Textures/shaders
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scriptsstukton.shader
texturespub
texturesstuk_church
textures wintown
Author:Stukatto
textures1mp_door
textures1mp_externalwall
textures1mp_wood
Author:©3D Realms,Max Payne texture pack.
texturescs_joesmoe_cm
Author:Joe Smoe
texturescs_megamikedeus2
Author:Mega Mike Deus
texturescust_various
Author:Misc/Unknown origin
scriptsdbstudio.shader
texturesdbstudio_plants
Author: Dale A. Byrd
texturesfm_carpets
texturesfm_landscapes
texturesfm_metal_and_plates
texturesfm_stairs
texturesfm_tiles
texturesfm_trims
texturesfm_walls
texturesfm_woods
Author:(SoF,Foyleman) Raven Software
Models/Prefabs
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/models/mapobjects/starfleet
Bushes and ferns are copies of the ones included in the addon for Elite Force. ©2000 Raven Software/Activision.
/models/mapobjects/GR_trees
Author:Krischan "GrimReaper" Makowka
/models/mapobjects/liqour courtesy of Xcom
Author:Xcom
/models/mapobjects/oak courtesy of GrimReaper
Author:Krischan "GrimReaper" Makowka
/models/mapobjects/qkq_beer
/models/mapobjects/qkq_cigs courtesy of QkennyQ
Author:QkennyQ
Dead tree,red flower and bush textures courtesy of DB Studios
Author:Dale A. Byrd
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"Stukton" and custom textures ©2002 Melvin "Stukatto" Miller. All rights Reserved.
"Star Trek","Voyager" ©2001 Paramount Pics Inc.
"Elite Force" ©2000 Activision Inc. All rights reserved.
All other copyrights and registered trademarks are acknowledged of their respective owners.
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