Missile Beta 4 |
Played 87,151 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Snow |
Description: (the readme file)
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=General information=
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Wolfenstein: Enemy Territory
Custom multiplayer map
Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012
Teamsize: 6 vs 6
Map by: eiM & xeoxis
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=Tools Used=
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GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
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=Mapping resources used=
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http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
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=Changelog=
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b3 -> b4
- changed right allies attack way in first stage
- enlarged window at flag
- fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
- moved missile a little bit towards the cave
- pushed last axis spawn forward a bit
- reworked broken wall stage3 because of mg abuse
- moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn
- added a little axis-only room on top of new truck area for a last line of defence
- added window agon proposed (smaller version)
b2 -> b3
- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes
b1 -> b2
- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs
a6 -> b1
- too lazy to list all changes tbh :D
a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks
a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture
a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
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