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					| Battle of Wolken 4 Final |  | Played 2,679 times. |  |  |  | Levelshot: 
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					| Rating | ENABLED for this map. |  | Map Type: | OBJ |  | Map Size: | Medium |  | Map Theme: | Other |  | Attacker: | Allies |  
				Description:(the readme file)
 
 Author:      Chris Turner (Chr1s)
 Email:       turnerc03@hotmail.com
 http://wolken.gamedesign-online.com/wolken4.html
 Map name:    Battle of Wolken4 (Wolkenkanone)
 Map version: Final
 
 ***WOLKEN BACKGROUND***
 These maps are set in the vast land of Wolken, the soldiers
 were dumped in this mysterious land after an incident during
 an Allied investigation into the production of experimental
 technologies by Axis forces. Firstly equipment and weapons
 vanished into thin air, then vehicles started to disappear
 and finally the soldiers themselves vanished, all of which
 were deposited in what was named Wolken by the German soldiers,
 this name was also adopted by the Allies.
 
 Wolken is made up of various islands and each island may have
 a different climate of it's neighboring islands, making Wolken
 a strange place to live and fight in. However these islands
 aren't floating around in some grand sea, oh no, they are
 floating in what seems to be clouds but it was soon found out
 that these clouds are dangerous as there is immense pressure
 contained beneath the surface that can crush a man as one
 unlucky pilot found out. Amungst the many mysteries of Wolken
 is what happened to the people that once lived in this land
 who built the vast structures and towns that occupy the islands.
 
 ***MAP INFO***
 
 To the horror of the Allied forces the Axis have
 managed to construct a monster sized cannon in the
 same vain as the Dora railgun back on Earth, only
 difference is that this new weapon named wolkenkanone
 runs on tank style treds rather than rail track.
 A test fire of this weapon is due later tonight if
 succesfull it wont be long till the tred system is
 operational and the weapon deployed on the battlefield.
 Allies must knock out this weapon before the test fire
 to avoid certain doom.
 
 
 ***OBJECTIVES***
 
 Allies:
 1) Destroy the Turmfaust to allow safe passage for the tanks.
 2) Breech the Main Entrance with the remaining tank.
 3) Deliver the spare parts to the damaged plane.
 4) Repair the plane and steal it.
 5) Use the plane to clear an opening into the buildin site.
 6) disable the Wolkenkanone by dynamiting the controls.
 
 Axis:
 1) Defend the Turmfaust to keep it operational.
 2) Defend the Main Entrance.
 3) Prevent Allies from delivering the spare parts to the plane.
 4) Stop the Allies from repairing the plane.
 5) Dont allow Allies access to the building site.
 6) Defend the Wolkenkanone from Allied sabotague.
 
 ***ADDITIONAL INFO***
 
 Final version, no changes from now on.
 
 ***TESTING***
 
 DooC clan
 M8D clan
 GDO Staff
 WF clan
 CCCP clan
 I honestly can't remember the individuals not associated
 with clans that tested the map so if you tested the map
 and feel you deserved to be here, email me.
 
 ***CUSTOM ASSETS***
 
 Some signs were made using Ifurita's blank sign collections.
 
 Other signs made by myself using ET textures and editor images.
 
 A number of models where made by Detoeni (http://detoeni.planetwolfenstein.gamespy.com/)
 
 Command map icons built myself with help of Burniole.
 
 
 ***SPECIAL THANKS***
 
 Burniole for the grand command map.
 
 any suggestions please feal free to email me.
 
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