Streets of Italy FP 1 |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Not Set |
Description: (the readme file)
======================================================================
Map Title : Streets of Italy
Map Version : FP2
Author : IndyJones
E-mail : Henry.Walton.Jr.Jones@gmail.com
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Game : Wolfenstein: Enemy Territory
Supported Gametype : Multiplayer
Map Size (suggested) : 16-24 : Large Map
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Chanelog :
FIXED:
- dynamite issues
- looping sounds
- Jeep clipping
- wallhacking in the tower
- some light leaks
- mortar issues
- Mercedes glass transparency
- black lines on the sky
ADDED:
- Jeep stops few meters before barriers, to prevent repairing
instead of arming dynamite
- Command Post is a additional spawn for both teams
- Jeep stops in the middle of tunnel, and is awaiting gold there
- cracked wall in tower can be destroyed with satchel/dynamite
- some roofs are unclipped now
- Health/Ammo cabinets near Market Square
- MG42 near CP
- primary Axis house is bigger,and they spawn more inside to
prevent SK
- ladder to the roofs
- constructable ladder to the balcony (for Allies)
- fixed some brush problems...
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Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
======================================================================
Features :
- custom escortable vehicle (Willy Jeep)
- over 170 new custom textures
- over 50 new custom sounds
- custom sky
- chickens!
- nicely made map with unique atmosphere ;)
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Contents of this Package :
italyfp2.pk3
italyfp2_mods.pk3
italyfp2_README.txt
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Installation Instructions:
Put italyfp2.pk3 into your etmain directory.
Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
directory to fix icons appearing outside compass.
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Construction Time : Over 2 months
Custom Content : Textures
: Shaders
: Audio
: Models
Known Bugs :
-
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Credit to Other Authors :
Pazur - thanks for everything! It would be a pure deathmatch
map without your help, and effort :) Niech Ci Bog w
dzieciach wynagrodzi :D
Isbowhten - for awfull scripting, but at least it's working
(so far) ;) Thanks for adding objectives to the map.
Detoeni - jeep model
{SSF}Sage - banana model
Th0rn3 - melon, orange, chicken, street lamp models
BlackRayne - trash bag model
Activision - 2 models
SplashDamage forum - for the help I've found there
SplashDamage - for using early ET VO sounds
Project S - I was unable to contact him. This map is based on
his SOF2 conversion.
Special thanks to beta testers and people that gave me some
some suggestions:
- Sunny, Anak!n, Irata <li>, Pella, Jim :O, .$k@d0n, Magic,
Bricktop, BrightIs
======================================================================
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