Return to Carnage Canyon 2.0 |
Played 34,608 times. |
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Not Set |
Map Theme: | Not Set |
Description: (the readme file)
Installation:
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extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:Program FilesWolfenstein - Enemy
Territoryetmain)
Run the game, and play.
Carnage - the making of:
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Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
More information and screenshots available on http://marko.hd.free.fr
Lefty - Custom Voices / GertH - Command map maker
Sponsors:
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MLB is sponsored by X3M servers (http://www.x3mservers.net).
Testing Team:
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-7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
[fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery
Map Description:
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MLB_Carnage is a remake of the "Return to carnage canyon" map originally created by Marko.
Lowlife completely remade the terrain, the terrain shaders and the sea whereas bob added a
B-17 bomber to the map. Marko worked on structure only in order to change the map layout (not a
maze like the original version used to be).
Just like the previous versions, allies attack on this map. They spawn on landing crafts and have
to make their way up the canyon to the 'No Man's Land' area. Lowlife added a back path in the
mountains to avoid the canyon congestions with artillery and airstrikes, provding allies with a
secured back path that takes them above the main canyon bunkers. The trenches flag has been
moved to a side bunker, avoiding the huge spawn killing which was a major issue in the previous
versions of the map. After having captured the trenches, allies will have to head to the axis
base where a radio beacon has to be set up. Once constructed, the B-17 Bob made flies up the
canyon, drops a bomb and breaches the bay doors to the underground basement of the map. From
that moment, allies gain a permanent spawn in the basement and axis forces are pushed back to
the final objective, a sea battery. The battery access is protected by a massive gate which is
locked with a magnetic seal. The only way to get past it is to destroy the power generator
located in the basement. The battery only lies a few feet away....
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