Axis Lab Final |
Played 356,255 times. |
Download link(s): Trackbase Filebase
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
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Axis Lab Final for ET
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Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie)
Email address: jonswensone@hotmail.com
Clan Web Address: http://www.n4rc.com
Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.
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**Axis Objective Descriptions
1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab.
2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop.
3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator.
4 Primary Objective: **Stop the Allies from destroying the door to the nuke.
5 Primary Objective: **Stop the Allies from taking the nuke.
6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck.
7 Secondary Objective: **Set up a Command Post inside the radio room.
8 Secondary Objective: **Prevent the Allies from building a Command Post.
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**Allied Objective Descriptions
1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab.
2 Primary Objective: **Repair and escort the truck to the hilltop.
3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab.
4 Primary Objective: **Dynamite the door to the nuke.
5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop.
6 Primary Objective: **Escort the truck and the nuke safely to the allied lines.
7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room.
8 Secondary Objective: **Build a Command Post in the West Cabin.
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**Map Info
Title: Axis Lab Final
Filename: axislab_final.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Jon Swenson and Chris Swenson
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**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant, Corel Photo-Paint
Build time: Been on going for a year. First made for RTCW.
Compile time: about 1 hour
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**Installation
Extract axislab_final.pk3 into your (wolfet)etmain directory.
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**Playing
Run wolfet
bring down console "~" and type...
/g_gametype 2; map axislab_final
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**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
New Sounds: YES
New Graphics YES
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**Special Thanks to...
The N4RC clan for help on testing the map.
Nibs Mapper Resource Center for help on scripting
http://www.nibsworld.com/rtcw/
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Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET.
Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
E-mail me at jonswensone@hotmail.com
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**Version History:
**Jul-28-2004 Final release
-loads of time spent on script.
-Changed the objectives.
-Last man standing is added.
-Added many objects to the map for atmosphere.
-Fixed command map icons from going outside the compass in etpro.
-Removed campaign file. (Most admins make their own)
-Time limit is now 25 minutes.
-Elevator now operates differently. (Axis blow elevator to stop it from moving)
-Changed many textures.
-Differnt objectives with different scripts.
Known bugs:
-Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.)
-No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position)
-Players being smashed by the cart. (Stand clear :-) )
-When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( )
**Mar-6-2004 Beta 2 release
-Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed**
-Changed the lighting outside to be brighter.
-Allies now secure the hill top spawn when the root cellar is blown.
-Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance.
-Added voice announcements for the objectives.
-Fixed some miscellaneous things around map.
-Time limit is now 20 minutes.
-Fixed the campaign file.
**Feb-25-2004 Beta released
-Bug found after release with nametags.
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