The River II |
Played 29,469 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
Hey @ all Riverfans and players who like fast maps,
after 4 months of mapping my first map the day is coming: The River II for ET will be released soon.
Story and setting:
Castle Silbereck, built in 1547, protected the local silver mine. Abandoned in the 18th century, renovated by an eccentric Austrian aristocrat in 1852 adding a tram but no bridge in order to better enjoy his insanity in solitude...
Now Axis forces occupy the castle and have reactivated the old mine, using it as a bunker complex to hoard treasure looted from occupied Europe...
The Allies in an attempt to learn the secrets of the castle, launch a daring raid to steal the treasure manifest, turning Castle Silbereck into a place of furious battle..."
Map Features:
Fast and adrenalin-packed 2-stage map with a LOOOONNNG document-run.
Challenging fights in various environments: Close quarter combat in tunnels, caves, on stairs and a in castle/bunker setting as well as mid- and long-range fighting in open terrain.
Several access routes to the primary objectives offer tactical variation. Game-layout is offense bias and offers both fast wins in less than 3 mins and successful defense.
First stage: Allies have to get a forward spawn by repairing a broken engine control panel in the tram station (Axis defends)
Second stage: Allies need to steal the treasure manifest (documents) and take them to the waiting escape truck (Axis better prevents this). The documents can be stolen by Allies without getting the forward spawn.
Secondary objectives:
Capturable Flag as forward spawn for Allies (recapturable)
Destructible Objectives (Allies): a wall for easy access/escape and bridge controls which will lower the bridge for access/escape
Neutral Command Post
map duration: 15 mins, spawntime: Allies 15 secs, Axis 20 secs (public settings), for comp gaming 20/30 recommended
credits & thx to:
Original map for RtCW mapped by TanyaCheex (mp_TheRiver.pk3) // Models of truck: Detoeni // command map: Schaffer
SD for running this forum and the game and everything
thx to
]UBC[ Aber, ]UBC[ $taTiK, M8D Nephelim, .AT*13THKnight, {TibeT} SPudGun
and the clans ]UBC[, M8D, {TibeT}, .AT*, lpk, NOOS, CoS for numerous hosting and testing of the map in development
and all who helped me with mapping by answering to my questions on this forum and on www.leveldesigner.de
issues/bugs
trying to get the fog working, but - alas - I m afraid I already tried everything // framerate in few areas down to 35 FPS
Source:
http://forums.warchest.com/showthread.php/9459-MAP-The-River-II-RELEASED
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