Pointe du Hoc Beta 1 |
Played 753 times. |
Download link(s): Trackbase Filebase
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Large |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
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Pointe du Hoc B1
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Release Date: 31/10/19
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https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773
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This map is my submission for the Trackbase map contest 2019.
I would like to thank all of the judges for organising another iteration of the map contest.
The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014.
The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide.
Since this is the first public release, any feedback is welcome.
-----Story-----
June 6, 1944:*To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.
-----Objectives-----
Allies:
• Capture the Forward Bunker. // If a team holds both the flag and the cp, the flag is temporarily secured!
• Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured!
• Only an Allied Field-Ops can call in reinforcements in the radar bunker.
• Dynamite the East Artillery Guns.
• Dynamite the West Artillery Guns.
Axis:
• Do not lose the Forward Bunker to the Allies. // If a team holds both the flag and the cp, the flag is temporarily secured!
• Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured!
• Prevent the Allies from calling in reinforcements.
• Defend the East Artillery Guns.
• Defend the West Artillery Guns.
-----Known Issues-----
• ET: Legacy only: The planes in the win screen disappear mid flight. This is due to parts of the win screen script not being executed.
• in the 2nd stage occasionally there is a glitch with fog and sky shader. Managed to reduce its occurrence, but couldn't fix it.
-----Recommended settings-----
• /r_wolffog 0
• /r_subdivisions 12
-----Specs-----
Author: Cedric 'keMoN' E.
Brush count: 20.179
Entity count (total): 1.421
Entity count (in-game): 459
Development time: 2 months
-----Thanks to-----
• bystry, hatcher and ryven for constant feedback on Twitch regarding map design, layout, game flow and objectives as well as moral support
• acQu, thunder, WuTangH, Aciz and Mateos for technical support in TWT Discord
• ryven for direct script support
• WuTangH for the most awesome artillery guns
• acQu for the fixed plane model
• phisherman and Backsnipe for immense support during the early attempts of the map years ago.
• Everyone else who was part of the Twitch stream, gave feedback and suggestions or helped in any other way.
• Finally, the judges for organising another iteration of this contest. Hopefully. for more to come.
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