ET:L Beach V1 |
Played 24,002 times. |
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Levelshot:
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Command map:
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
// ======================================================================
// 'Beach Invasion, by Nerve Software'
// June 2023
// suber
// http://www.etlegacy.com
======================================================================
This map is a new conversion of the original RtCW map, mp_beach. It uses a modified version of the script created for et_beach and features the same
objectives and basic gameplay.
The main focus has been on improving the quality of the map with many fixes, the restoration of original assets, plus new decorations and visual
improvements. A small number of changes have also been made to help improve the balance of the map.
-----Changelog-----
v1 (to original et_beach):
• Added new command map
• Improved sea wall door icon
• Added ammo and health cabinet map icons
• Added missing ammo cabinet icon
• Improved lighting of command post
• Improved lighting in trench dugout
• Added new wall light on upper south level of the bunker
• Fixed issue with players being killed by clipping the command post while constructing
• Fixed Allied objective status for capturing Forward Bunker
• Added all objectives to limbo menu
• Spelling and grammar corrections
• Fixed all objective limbo cameras
• Added missing mortar sound effects
• Added new VO announcements
• Removed duplicate UI pop-up announcements
• Altered bot .gm file to match new UI pop-up announcements
• New sky
• Restored original terrain textures
• Restored original sea textures and animation
• Added rocks and vegetation
• Fixed missing radar dish
• Added Pak 40 gun emplacements
• Added many additional props throughout the map
• Minor adjustments to trench geometry and texture alignment
• New trench wood texture
• Minor adjustments to trench dugout geometry
• Fixed Allied side spawn
• Increased number of spawn points
• Adjusted spawn point locations
• Removed upper level MG42 to improve team balancing
• Minor adjustments to forward bunker terrain geometry
• Expanded interior space of forward bunker
• Added a ladder and hatch to the forward bunker (can be disabled via mapscript, enabled by default)
• Added a separate spawn location for Axis in barracks (can be disabled via mapscript, enabled by default)
• Added a permanent spawn option for Allied in Forward Bunker (can be enabled via mapscript, disabled by default)
• Fixed triggering of alarm sound
• Fixed various texture alignment issues
• Made wall boards, light switches and light mounts non-solid to prevent obstruction of player movement
• Fixed invisible back sides of lights mounted on antenna
• Added metal shutters to windows in the main bunker (can be enabled via mapscript, disabled by default)
-----Credits-----
- Original script: SEKoner
- Stained paper textures: Majcher Arcana, https://majcher.itch.io/tea-stained-paper-textures
- Technical drawings: https://drawingdatabase.com/
- Thanks to kemon for the inspiration, guidance and feedback
- Thanks to Mateos for improving the bot waypoints
- Thanks to uips for feedback and suggestions
- Thanks to c0rnn for feedback and suggestions
ETL Discord https://discord.gg/UBAZFys
-----Distribution-----
All included files may be freely shared and modified.
All original files remain property of Nerve Software LLC and SplashDamage Ltd.
Copyright © 2002 Nerve Software LLC, © 2003 SplashDamage Ltd. and © Activision Publishing inc. All rights reserved.
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