DE Nuke Final |
Played 15 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Small |
Map Theme: | Regular |
Attacker: | Allies |
Description: (the readme file)
= General information =
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: De_Nuke
Version: Beta 2
Filename: de_nuke.pk3
Release date: 13.06.2023
Original map by: Bomb/Defuse by Jo Bieg (MEEEEDIC@gmx.net)
Modified by: jump3r & eiM & Snake
E-mail: etmapping@pinickitty.co.uk
= Tools used =
==============
GTK Radiant 1.66
Q3Map2 built in to GTK
sublime notepad
XNconvert
Gigapixels AI
Play.HT
ShaderRGB
Wally (for CS textures from WAD files)
= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
http://www.pythononline.co.uk/et/tutorial.htm
https://omnibot-enemy-territory.fandom.com/wiki/Category:ET
http://games.chruker.dk/enemy_territory/entities.php
http://src-ents.shoutwiki.com/wiki/Main_Page
https://ws.q3df.org/level_design
https://github.com/thewolfteam/md3_models_for_Wolfenstein_Enemy-territory
https://en.wikibooks.org/wiki/Q3Map2
https://play.ht/ (for AI generated voice overs)
http://q3map2.robotrenegade.com/docs/shader_manual/contents.html
https://icculus.org/gtkradiant/documentation/q3radiant_manual/
Ported to ET by Pinn 3rd May 2023 using Q3map2 to decompile from bsp to map to be used with GTK version. All textures were caulked at the start
but I did retain AI upscaled images of the original container and used in game to give a sense back to the original map.
All textures are from publicly available texture packs or from the orginal game with any original game texture likely to have been upscaled
Gigapixels AI used for all upscaling
Also made it a 2 objective map so have to blow both the upper and lower nukes.
Big thanks to Kemon, Kommandant, Matheos, WuTangH and ChimTea from the ET Mapping discord group
https://discord.gg/UAAFyKtTCj link here for discord channel live link from June 2023 but shouldnt expire
any suggestions or if you want to get in touch my email is
etmapping@pinickitty.co.uk
Axis: Prevent Terrorists
from bombing the nuclear missile. The
mission can be targeted from above and
below. Team members must defuse any
bombs that threaten targeted areas.
Allies: The Terrorist carrying the
C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets
in the mission. Both are now needed
After Beta1 Version released 10/06/2023 14:00
10/06/2023 20:07 reduced ladder height for vents near allied spawn.
11/06/2023 10:09 changed texture on two structures on allied spawn to bricks (not denuke texture anymore)
11/06/2023 11:15 added some radiation sounds near both nukes in the de_nuke.sps file.
refined both spawn areas to 16 per side and given more space to each spawn point.
added some limbo cameras
changing rockgray texture to high res
12/06/2023 08:00 added some plant cover goals and mine goals to bot file
added truck model - removed took up too much space
fixed lights to make consistent brightness
fixed floor d1 texture that was blurry
replaced flat ladders with 3D models
changed some outside terrain to rock so can be mined.
upscaled crate textures to *4 as quite an important part of the game/map
upscaling all done using gigapixels AI
re-upscaled some outdoor textures myself (I was using texture from the 4x pack) and converted these to TGA and used them a shaders.
Beta 1.1 - 13/06/2023
16/06/2023 13:23 trying to add a standard blitz3 truck as per original map near allied spawn
fixed texture on roof on one of the containers
added location data
17/06/2023 09:49 fixed caulked texture in coriidor below
added a radio noise in radio room
added a machine noise near the 3 machines
fixed the missile texture alignments
turned around the 2nd nuke
added a truck engine sound
added a few more location vectors
added a couple of radiation signs
20/06/2023 Been trying to fix a visual issue for one player the last few days so added 3 hint brushes to try and fix this
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