| Nuclear Delivery Beta 3 |
| Played 262 times. |
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| Rating | ENABLED for this map. |
| Map Type: | OBJ |
| Map Size: | Large |
| Map Theme: | Regular |
| Attacker: | Allies |
Description: (the readme file)
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Nuclear Delivery - A Wolfenstein: Enemy Territory Map Remake
==========================================================================
Map Name: Nuclear Delivery
Author: Drempa?
Version: Beta 3 (January 2026)
Release Date: May 2025
Game: Enemy Territory Legacy
Bspname: nuclear_delivery_b3.bsp
Official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery
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Map Description:
In Nuclear Delivery, the Allies must infiltrate the Axis bunkers, construct the door controls, steal the dynamites and escort the truck through enemy territory to a military base.
However, the Axis have set up defenses to stop the mission.
The Allies must first construct the bridge to allow the truck to cross the river, construct the Command Post and destroy the barricade blocking the final path.
Once the truck reaches its final destination, the nuclear launch sequence begins.
The Axis can interrupt the launch by pressing the abort button or destroying the generator, forcing the Allies to repair it before trying again.
This map is a remake of the classic ETL SP Delivery, bringing new mechanics, objectives, and nuclear destruction. Will the Allies succeed in launching the missile, or will the Axis stop the nuclear strike?
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Installation Instructions:
1. Place nuclear_delivery_b3.pk3 in your etmain.
2. Launch ETLegacy and open the console (~).
3. Type `/map nuclear_delivery_b3` to start the map manually.
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Objectives:
Allies:
- Construct the door controls and steal the Dynamites
- Construct the bridge
- Destroy the truck barrier
- Construct the Command Post
- Construct the Nuclear-Launch Generator
- Press the Launch Button and stop Axis from aborting the launch for 15 seconds.
Axis:
- Prevent the Allies from constructing the door controls and stealing the Dynamites
- Destroy the bridge
- Construct the truck barrier
- Destroy the Command Post
- Destroy the Generator
- Press the Abort Button to stop the launch
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Credits:
Original map by: Apple & GW
TE version by: jump3r, eiM & Snake
Overhaul by: Aciz (thanks for providing etl_special_delivery map source files)
Prefabs:
Truck + barrier from uje clan prefab generator https://www.ujeclan.com/
Missile from mlb_daybreak
Command post from https://www.ujeclan.com/
engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160
and special thanks to Kemon, Meli, Phir0x, Mateos, Chimtea, Vice86, Chuu, Aardappel, Pinn, Razjee, Hannu, TomekKromek, Ashuyai, Maw, jEnzi, Nolles and everyone that helped with testing and ideas.
ETM Discord community https://discord.gg/TFu2F3kz
ETLegacy discord community https://discord.gg/8cCvwqmH
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Contact and Feedback:
Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery
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IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56)
Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Nuclear Delivery. This happens when the game's memory allocation is too low for large maps.
How to Fix the Issue:
1. Open the console (~) in ET before joining the server.
2. Type: `/com_hunkmegs 128` and press Enter.
3. Restart your game and try loading the map again.
Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com
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beta 2 updates:
1. fixed shader/texture mix up with other map.
2. entrance to cave was bugged due to invisible mesh - fixed.
3. added extra 5 seconds to launch countdown.
beta 3 updates:
1. lower water level in cave + smoother path.
2. added door to block access to command post, can be breached by requesting airplane only (to prevent cp rushing).
3. barrier construction materials removes when truck starts moving.
4. generator construction material triggerbox is extended, allies engineers can contstruct while proning.
5. cp roof is accessible once cp is constructed.
6. more space behind jeep garages in axis base.
7. destroying command post will abort launch countdown.
8. progressive time, starting with 20 minutes and extra 10 minutes after dynamites delivery.
few more things to improve map performance + flow and bug fixes.
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Enjoy the battle, and let’s see if nuclear destruction awaits!
Lets keep ET alive!
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