Heart of Gold Beta12 |
Played 29,960 times. |
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Rating | ENABLED for this map. |
Map Type: | OBJ |
Map Size: | Medium |
Map Theme: | Not Set |
Description: (the readme file)
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General Information
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Concept, brushwork, script & much more: Bob le Roux & Uchronic
eMail address : hog@mapping-territory.com (or etmaps@free.fr)
Web Site: http://hog.mapping-territory.com (soon online).
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Heart of Gold
Filename: hog_b12.pk3
Version: Beta 12, last beta version!
Release date: 27/07/2005
Installation: Place the hog_b12.pk3 file into your etmain folder
If you want to try it offline, just type /map hog_b12 in the console.
Please send us feedback to help us improve the upcoming final version.
If you have the HoG_b12_dt version, the only difference is that the truck is destructible.
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Description
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Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
Paris. The Resistance informed the Allies that the Axis are keeping it in
“Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
Note:
The truck won’t go beyond the barrier without the gold.
The gold can be stolen and brought to the truck right from the beginning of the map.
If the axis construct the command post, it creates a new spawn point for them.
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Objectives
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ALLIES:
1. Steal the gold and bring it back to the truck.
2. Destroy the Gate.
3. Raise the switch.
4. Escape with the gold loaded in the truck.
5. Construct the command post to gain a new spawn point.
AXIS:
1. Protect the Gold and construct the door.
2. Protect the Gate.
3. Lower the switch.
4. Construct the command post to gain a new spawn point.
6. Stop the truck, and prevent the Allies to escape from the city with the gold.
Note: The truck won’t go beyond the barrier without the gold.
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Additional Map Information
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Prefabs and credits :
Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage.
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Testing
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# This is a beta version so please report all comments to hog@mapping-territory (or etmaps@free.fr) and at http://hog.mapping-territory.com
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Making Of
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This map started from a request from =FBK=CaribouX to have a new competition map for the tournament LFET (Ligue Francophone Enemy Territory).
Several versions were created and modified throughout a lot of test sessions. So we’d like to thank everyone who participated at these tests, the person who reported bugs and helped us improving the map, and everyone who made this possible.
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Links
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Support our other maps:
- Paris Bastille, by Uchronic & Bob le Roux
http://www.parisbastille.free.fr
- Bergheim, by Bob le Roux
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=125219
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13227
Also:
- MLB Map Pack (MLB_Beach, MLB_Bayraid, MLB_Carnage, MLB_Daybreak, MLB_D_Day, MLB_Egypt, MLB_Hotchkiss, MLB_Temple), by MLB: Marko, Lowlife & Bob le Roux.
http://www.gamedesign-online.com
- Rop River, by Bob le Roux
http://et.ouaich.net/maps.php?map=rop_river&page=1
- ParisBastoche, by Uchronic & Bob le Roux
http://www.parisbastille.free.fr/bastoche
- PowerHouse (aka “the lost project”), by Uchronic,
http://superjarodd.free.fr/Uchronic
- ET_Bowling … erf.. well, no, don’t support this one! :p
Go there instead if you got some spirit: www.yepteam.com/ouichbase
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